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BoomPath
BoomPath is basically a reserved Script, in order to display a generic Baddie's explosion. Setting Death Path to 0, automatically allows it to be performed when the whole Group has been defeated.

Example: what you need for.

dw        BoomPath

BoomPath:    DRIFT                 0                               ; cancel any drift
                     SETANIM
            BoomAnim                ; set animation
                     PAUSE                1+6*2                        ; wait for animation to finish
                     KillSprite

BoomAnim:                             db        2,    5,6,7,8,9,10,11,12

See also:
General Infos
MasterPath
Script
Group
Death Path

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